nonoba with non flash env

guttalingurguttalingur sagði

fyrir löngu síðan | Færsla #1
hello im wondering is it possible to use nonoba with a custom game made in c++?
or do you have to buy the overpriced flash tool
Færslu #2 eytt

guttalingurguttalingur sagði

fyrir löngu síðan | Færsla #3
sorry im meaning am i resticted to online games i cant develop an desktop online games
Færslu #4 eytt

OVERREALOVERREAL sagði

fyrir löngu síðan | Færsla #5
what

guttalingurguttalingur sagði

fyrir löngu síðan | Færsla #6
i mean can i make a .exe mmorpg in c++
or am i limited to actionscript2-3?
Færslu #7 eytt
Færslu #8 eytt

Hermes1011 The 2ndHermes1011 The 2nd sagði

fyrir löngu síðan | Færsla #9
sorry AS2 and AS3, well actually anything that supports .swf export

IncrueIncrue sagði

fyrir löngu síðan | Færsla #10
What about support for unity games, have you ever though about that?

Hermes1011 The 2ndHermes1011 The 2nd sagði

fyrir löngu síðan | Færsla #11
no they only except .swf files im tellin ya

RicardoRixRicardoRix sagði

fyrir löngu síðan | Færsla #12
you could look into Alchemy.

Plus the multiplayers games here: The server is c# while the clients would be flash. But the real programming is to be done in the server.

Hermes1011 The 2ndHermes1011 The 2nd sagði

fyrir löngu síðan | Færsla #13
i guess...

Cyclone103Cyclone103 sagði

fyrir löngu síðan | Færsla #14
At this time, we only accept flash games. The flash IDE is fairly expensive, but you can use a free trial of it to create your games until you have the money.

As RicardoRix said, the multiplayer games have c# serverside code. If you want to use another language, have a look at the Player.IO multiplayer API. It works (in theory) with any language in the .net 3.5 or less framework, and a Mono port is in the making.

You can in theory create a c++ client for the player.io server, but it has not been done yet and it would require a fair amount of work.

LightBeamLightBeam sagði

fyrir löngu síðan | Færsla #15 | sem svar við #12
I think it's the other way around. The real programming is in the clientSide.

guttalingurguttalingur sagði

fyrir löngu síðan | Færsla #16
then why dont we(i) make a c++ client any docs on the current flash client?

RicardoRixRicardoRix sagði

fyrir löngu síðan | Færsla #17 | sem svar við #15
Yes there is still a fair amount of client work to do.
I think what I meant was, that the server can be the brains of the game, for dumb draw beautiful things clients. Atleast you can try that strategy anyway.

@guttalingur
You need to create a .swf file. Which is the adobe flash version of an .exe which can run in your internet browser.
Making a c++ client doesn't really make much sense.
The real answer is yes you do need to use flash.

Please take a look at Alchemy.
http://labs.adobe.com/technologies/alchemy/

guttalingurguttalingur sagði

fyrir löngu síðan | Færsla #18
oki

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